|Glider Aiming points|
It felt funny to only deploy my two gun platoons, leaving Paul to set up his masses of tanks and infantry company(Platoon). I won the roll for first turn, and then it was time to land the gliders!
Having worked out that as long at the aiming point is 7" from a enemy team, I'll be able to assault. However, you've still got to be in command in order to charge. As you ignore the wings, its possible to minimise the spread.
|In they go!|
All that was left was to test the skill of the pilots in the swooping, silent decent onto the battlefield.
Against the teams that are assaulting from a glider, the defenders count as being pinned down and bailed out for the purposes of defensive fire. The initial assault took out a few stands, and the artillery observer, driving back the main bulk of the infantry.
This combat would push back and forwards over the next few turns, but the intervention of the soviet flame tanks ending up with the Glider troops destroyed, but the soviet infantry company decimated and pinned down.
|The left Flank crumbles|
The Stukas managed to kill a few tanks for the first two turns, but then decided not to come out to play for the remainder of the game - this would really hurt my chances of winning.
By this point, I had gotten so excited about the game I forgot to take more pictures... sorry!
The tanks were hesitant to advance into range of the Flak guns, so stood off, and whittled them down turn by turn. The Pak 36's achieved some great long range kills, including a whole platoon of 5 tanks in one round, and then moving forward to bring the Soviet iC tank into range - only to bail him!
At this point, I only had the two platoons of guns left, and no iC command stands. All I had to do was destroy one more platoon of soviets and they would be forced to take company moral tests. The battle of guns verses tanks went on, as I waited in vain for some air support. As the tanks reduced the Flak guns down to its command stand, they rumbled forward. The command stand passed its moral check (Although I forgot it would have had to take last man standing tests each turn - sorry Paul!). He promptly called forward his transport and made a break for the objective in the soviet deployment zone - it was right down to the wire, with the slow tanks yet to reach the objective abandoned by the Flak guns commander.
Then, my luck ran out, as the Russian iC tank un-bailed, and machine gunned the command stand transport, forcing the company moral check that I auto-failed.
All in all, a fun game, although as I expected, far from competitive - its the ultimate specialist list, so I'm not looking forward to many of the other scenarios.
Now I just need to get on with the painting!!!